Only a few of these endings are "required" (in that they are obtained no matter how the game is completed, and cannot be changed or avoided), but the rest of them appear or do not appear depending on choices made throughout the game.įallout 2 allowed players to continue playing after completing the main questline. There are 47 possible ending "factors" in Fallout 2 this means that the ending gotten after completing the game can vary in many different ways. New Reno in Fallout 2 had no less than 7 endings siding with one of the four families, impregnate Leslie or Angela, not siding with any of the families, killing everyone in the city. Locations that had been “skipped” were not mentioned. While the first part of each ending was the same no matter how the game was played, it was followed by a town-by-town epilogue based on the actions in-game. The images were high-quality artwork, not in-game images (as these titles were played from an isometric perspective). Same as above.Ĭomparison to other Fallout titles Comparisonįallout and Fallout 2 had a narrated slideshow as the ending, but without added visual effects, instead of using solid full-screen images. Video segments 19 to 26 - These segments show the same scene, differ only on player character's race and gender.Video segments 15 and 16 - These two segments have identical voice overs.(One of them will be included if Project Purity was not blown up.) Video segments 12, 13, 14 - Based on end-game decision on FEV.Video segments 27 to 29 - Same as video segment #10 (Sacrifice Another), but showing RL-3, Charon, or Fawkes instead of Sarah Lyons. (One of them will always be included.) #9 is slightly altered by Broken Steel. Video segments 9, 10, 11 - These segments are based on end-game decision in the control room.
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